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For people who want to try it themselves(not finished raw model)-Įdit: if someone wants to try their luck, here is the data. Non XSP Files (bob/bod format) for manual installation: With Normandy and SR2 decals, Dummies and Cameras fixed:
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Without Normandy and SR2 decals, Dummies and Cameras fixed: Guns: 8 Cockpit, 2 Left, 2 Right, 1 up, 1 down, 1 rear Missiles: Wraith, Poltergeist, Spectre, Phantom, Boardingpod Lasers: Matter/Anti Matter launcher, Fusion Beam Cannon, Starburst Shockwave Cannon, Alpha/Beta/Gamma Kyon Emitter Scene file fixed.īuyable at: Terran, Argon and ATF Shipyards Scene file fixed.ĭecal version with X3TC textures for the engines and the windows updated. Updated the no decal version with X3TC textures for the engines and the windows. Not sure if it is really needed, or if you just have to be in a different sector than the ship when you update, but better safe than sorry.
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Quit the game install the updated version and load your save. Start the game, load the save and save it again. Then save the game and uninstall the mod. If the game crashes while loading, exit the ship and fly to a sector without ships. If someone wants to improve or modify it, go ahead, as long as you give credit. I will be uploading the file once I made it into a standalone xsp.Įdit: Here it is, a fully working Normandy SR2 in the blue Alliance livery from Mass Effect 3. Right now I still need some small fixes regarding the Normandy and SR2 writings, but everything else is good to go. I sucessfully gotten the model and its textures out of Mass Effect and have successfully gotten it ingame. So I thought, why dont I go and make an actual Normandy for X3TC. After playing around with Cadius Longsword MK2 and after playing Mass Effect again, I noticed how strange the Longsword looked compared with the Normandy SR2.
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